All current and future HD become d12
+5 natural armor
Damage Reduction 15/+1
Immune to Cold, Electricity, Poison, Sleep, Paralysis, Stunning, Disease, Death Effects, Necromantic Effects, Subdual Dmg
Cannot be Raised, Resurrection works only if the Death Knight is willing
60 feet Darkvision
18/00 STR
75% Magic Resistance, 11% chance to reflect spells
Fear, 5 feet Radius

At Will:

Detect Magic/Invisibility
Wall of Ice
20d6 Fireball 3/day (save DC=10+half of DKs HD+Cha mod)
Dispel Magic 2/day
Power Word Blind, Kill or Stun once a day
Symbol of Fear or Pain once a day

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