Dim Mak – the way of the death touch

weapon proficiency

Requirements:
Only Shaolin Monks can begin with Dim Mak at lvl 1, although other characters may learn it later if the either come into possession of a Dim Mak manual or the company of a Dim Mak practicioner.
2 slots on either Jiu Jutsu, Martial Arts or “1 of 8 styles”.
1 slot in anatomy (if you’re fighting humanoids, you need Anatomy Humanoids)

1 slot: Vitals Punch or kick (martial arts) and pressure point strikes (Jiu Jutsu) do the following:
50% dmg is temporary, KO % is doubled each hit.

2 slots: Vitals and pressure points do the following:
25% dmg is temporary, dmg increases by 2 each hit.
Regular damage:
50% temporary dmg.

3 slots: Requirement: 3 slots on MA, JJ or 1of8.
Vitals and pressure points do:
All dmg is real dmg. All KO % is doubled.
Regular dmg: 25% regular dmg. All KO % is doubled.

4 slots: Requires rank 2 of Zen + an ingame quest determined by the DM.
Vitals and pressure points: Dmg starts at 5 dmg instead of what the table says.
Regular dmg: All dmg is real dmg.

5 slots: Requires rank 3 of Zen + an ingame quest determined by the DM.
Any dmg: If KOd, save vs system shock or die.

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