Chaozalem, God (lvl 13) Outsider
trapped inside Sauron, lvl 30 necromancer

HD: 60d8+600 (193.000 hp)
Initiative: +31
Movement: 162, Fly 270 (B)
AC: 347
Hit: +291
#: 5 (Mace of Sauron)
+2 standard actions pr round
Free action: Dispel any non epic magic in any location you can sense
Dmg: (2d6+61/19-20)X100
Size: medium to colossal
Reduce the MR of any non-demigod opponent within 100m by half.
Permanent 900 feet aura of dimensional anchor (if anyone tries to enter or leave magically or supernaturally you may elcet to permit or allow it to happen)
+200% spell penetration
Death Throes – explodes in blinding flash of light when killed 10.000 dmg to everything within 100 feet (R/S/W save DC 93 for half)
Spell-like abilities
+50 DC on saves
at will: blasphemy (DC 88), dominate monster (DC 90), greater dispel magic, teleport without error at will, insanity (DC 88), power word stun, telekinesis (DC 86), unholy aura (DC 89)
1/day: fire storm (DC 89), implosion (DC 90)
3/day: greater dispel magic, haste, see invisibility
Caster lvl 68
DR 48/cold iron and good, 53/+6
Darkvision 60 feet
Flaming Body (6d6)X100 fire dmg each round
Immunity to Electricity, Fire and Poison
Immune to critical hits
Immune to natural attacks and natural/magical abilites of non-demigods
Immune to all natural and magical (non-epic) diseases and curses
Immune to all poisons
SR: ( Immune to all non-magical energy dmg )acid 43, cold 43, everything else 33
MR: 521%
Immune to non-epic spells
Fast Healing 20
Saves: +143
telepathy 100 feet range
True Seeing
CR: 42
+33 ability score
+20d100X10 followers
+13d10X1000 followers
13 Paragon beings at all times
2 Demigods

Mace of Sauron (made of the black metal):
#: 5
hit: +294
dmg: (2d6+1d10+64)X100
crit: 18-20X4
special:
15 feet reach in medium size
(5feet more reach than normal in other sizes)
other special qualities are unknown at this point

Armor of Sauron (made of the black metal):
AC: +50
other qualities are unknown at this point

The One Ring:
Sauron has shiftet his lifeforce and vulnerabilites into The One Ring. Destroying the ring destroys Sauron. How do you destroy the ring? More research is needed. If you kill Sauron without destroying the ring, he will take 1.300 years to materialize (100 years pr. God level) as a Paragon creature. Then he will regain his Demigod levels at the speed of 1 level pr. 10 years, and once he reaches God status again, the God levels will be regained at the speed of 1 level pr. 1 year. The only powers which will remain once he materializes are his immunities.

2 handed Mace: VIII slots
10 nwp
teleport without error at will
Planeshift without error at will
ignore immunities of Demigods
your magic works in anti-magic zones and dead-magic zones and works normally in wild-magic zones
Sense: everything within 10 km of self or any follower + holy objects and shrines in your circle of influence
Communication: Speak directly or secretly to any being across any void or through any physical barrier
Comprehend and communicate in any language
Signature weapon (mace of Sauron)
signature armor (armor of Sauron)
signature Item (the one ring)
locate anything/-one on any plane (including artifacts, relics, epic characters and epic monsters)
Create Avatar
Create Create: any structure, epic item, 30 HD creature (of an existing species, of course)
Shapeshift into any 60HD monster at will
create accidents anywhere which can kill any mortal being
Kill; any 19 HD/lvl creature on same plane with but a thought
Grant powerful abilities/changes/etc. to any being!! (extremely powerful)
Bring any dead being back to life, regardless of location and condition of body and time passed (assuming that the soul hasn’t been destroyed/devoured/sold or otherwise lost). There is still a chance the individual doesn’t want to be brought back to life, in which case nothing happens
can only be destroyed 1 way or by a Greater God. If killed otherwise, it will rise again later

Kill: The killing of beings with the Kill ability is restricted to beings in your own Pantheon/Creation/Planet/World/Plane/Prime Material Plane

Demigod Powers:
1 Current HPX10
2 +100% MR
3 +100 natural AC
4 +50 all saves
5 Immune to all non-magical energy dmg
6 Immune to critical hits
7 Immune to non-epic spells
8 All dmgX10 (all kinds of dmg)
9 +100% spell penetration
10 +100 hit
11 +2 standard actions pr round
12 +50 DC on saves
13 Free action: Dispel any non epic magic in any location you can sense
14 Cast any 1-9 wizard spell at will (except wish and minor wish)
15 Cast any 1-7 priest spell at will
16 +20 initiative
17 Triple Base movement
18 Immune to natural attacks and natural/magical abilites of non-demigods
19 Immune to all natural and magical (non-epic) diseases and curses
20 Immune to all poisons

God Powers:
1 Current HPX10
2 +100% MR
3 +100 natural AC
4 +50 all saves
5 All dmgX10 (all kinds of dmg)
6 +100% spell penetration
7 +100 hit
8 Cast any Epic Spell at will
9 Cast Wish at will with no negative effects
10 Reduce the MR of any non-demigod opponent within 100m by half.
11 Permanent 900 feet aura of dimensional anchor (if anyone tries to enter or leave magically or supernaturally you may elcet to permit or allow it to happen)
12 Grant immunity to the location talents of other Gods and Demigods to one item/creature/being pr. God level (making yourself immune counts as one)
13 Immunity: Overcome your one weakness and shift it into something else

Followers:
lvl ability
1 low power
3 low power
5 medium power
7 medium power
9 high power
11 high power
13 high power
15 grand power
17 grand power
19 grand power
20 ultimate power

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