Int: 17
Alignment: Chaotic Evil
Movement: 24, Flight 48 (B), Jp 3, Swim 18
HD: 30 (470 hp)
Thaco: +51
#: 5+special (bite plus 4 claws)
Dmg: Claws – 2d10+34, Bite – 4d12+34
MR: 121%
Immune to critical hits
AC: 51
Initiative: +11
Only damaged by silver
Spikes dealing 1d10 dmg every time you swing at it if not using a reach weapon
Immune to Fire, Acid, Lvl/ability Drain/Dmg, Death Effects, Necromancy effects
Control Undead as lvl 20 priest
DR 15/all
SR 20
Haste at will
Rend: Hitting with 2 claws deals 4d10 extra dmg
Improved Rend: hitting with 4 claws deal an additional 6d10 extra dmg
50% chance to reflect any targetted spell that passes through Magic Resistance
At will: Summon 1d6 demonic blood dragons once a day. Summoned dragons cannot summon new ones.
Breath Weapon: Gas cloud of acid and Heat: 21d20X2
Special blood: A blood dragon’s blood is hot and acidic and will burn away flesh, items, wood, stone, metal etc. Each time you inflict physical damage on a blood dragon, there will be blood splatter: Normal weapons are destroyed automatically. Magical weapons are not affected. The blood deals same dmg as dmg taken. You need invulnerability to both fire/acid to be immune and damage reduction to both fire/acid to have dmg reduced.
Body Length: 6m
Tail Length: 6m
Wizard Spells: 3 3 3 3 3 3 2 2 1 (as lvl 20 magic user)
Demonic Fury: Enter Rage as move action: +6 to hit, +6 dmg, + 100 hp, -2 AC, +3 saves. Rage lasts for 10 rounds. Rage can be entered once pr. encounter and max. 10 times a day.
Tactics: For each Demonic Blood Dragon also attack the same target, the dragon gains +1 hit, AC, dmg

Strength: 25
Dex: 25
Con: 25
Int: 17
Wis: 17
Cha: 10

Feats: Improved Initiative, Improved Toughness

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