Some time after the war on Apokolips started, Cyborg set up factories and started creating a whole new series of advanced constructs – the T series.In a recent assault on a T-800 factory, the resistance were able to get away with blueprints and statistics for the hole T series, something which improved their ability to prepare and actually defeat some of the tougher constructs.

T-100 KOLYARUT
Size: Medium
HD: 13d10+20 (91 hp)
Initiative: +1
Movement: 12
AC: 27
Hit: +12
caster level 13
#: 2 (Vampiric Touh) or 1 (Enervation Ray) or 4 (+2 longswords) or 1 (slam) or 10 (R89K1 Gatling Gun)
Dmg:
Vampiric Touch 5d6 (steals life force)
Enervation Ray (200 feet range) black ray
+2 Longsword 1d8+5/19-20
Slam 1d6+3
R89K1 Gatling Gun 1d10 pr bullet, reroll and add all 10s
At will:
Detect Lies
Disguise Self
Fear
Hold Person
Invisibility
Locate Creature
Suggestion
1/day:
Hold monster
Mark of Justice
1/week:
Geas/Quest
Construct Traits
DR 10/All
Darkvision 60 feet
Fast Healing 5
Low-light vision
MR: 66%
Xp: 13.000

T-200 MARUT
Size: Large
HD: 15d10+30 (112 hp)
Initiative: +1
Movement: 12
Hit: +22
#: 1 (slam)
Dmg: 2d6+12+3d6 electricity+3d6 sonic+save vs Spell (DC 24) or deaf&blind for 1d4 rounds
Construct Traits
DR 15/All
Darkvision 60 feet
Fast Healing 10
Low-Light Vision
At will:
Dimension Door
Fear
Greater Dispel Magic
Locate Creature
True Seeing
1/Day:
Chain Lightning
Mark of Justice
Wall of force
1/Week:
Geas/Quest
MR: 75%

T-300 ZELEKHUT (flying)
Size: Large
HD: 8d10+30 (74 hp)
Initiative: +0
Movement: 21, Fl 24
AC: 21
Hit: +10
#: 1 (20 feet chain, 2d6+5+1d6 electricity, whirlwind attack)
Construct Traits
DR: 10/All
Darkvision 60 feet
Fast Healing 5
Low Light vision
Fly-by attack
Spirited Charge
Caster level 8
At will:
Clairaudience/Clairvoyance
Dimensional Anchor
Dispel Magic
Fear
3/day:
Hold monster
Mark of Justice
1/week:
Lesser Geas
MR: 60%
XP: 8.000

T-400 CHAIN
Size: Large
HD: 70d10 (380 hp)
Init: +3
Movement: 15, can’t run
AC: 41
Hit: +72
#: 2 (chains)
Dmg: 4d8+16+wounding (bleed for 2 dmg/round pr hit)
Chain barrier – anyone within 5 feet of the T-400 CHAIN takes 7d6 hits, each dealing 1 dmg
construct Traits
Magic Immunity – electricity slows it and fire breaks slow and cures
Xp: 40.000

T-500 JUGGERNAUT
Size: Colossal
HD: 80d10+1600 (2.000 hp)
Init: -4
Movement: 15, can’t run
AC: 80
Hit: +80
#: 6 (slams) + 1 (Grab and Stoveaway)
Dmg: 100 pr. Slam
Trample: deals 200 dmg to anyone whose square it passes as long as their size is smaller than colossal
DR 50/All
Fast Healing 50
Impervious to magic
All-round Vision
Construct Traits
Stoveaway: Grabs automatically up to 1 Large or smaller creature it passes over and places it into a compartment
Caster level 18
At Will:
Forcecage
Grease
Hold Monster
Magic Missile
Slow
Wall of Force
Web
XP: 270.000

T-600 MARUT
Size: Medium
HD: 70d10 (380 hp)
Init: +3
Movement: 15, can’t run
AC: 41
Hit: +67 (it has a -10 penalty to hit due to camera/arm calibration problems)
#: 4 (pulse attacks)
Range: 50m – 150m – 300m
Dmg: 1d10 (reroll and add all 10s)
Bypasses stoneskin
Ignores DR
Laser Sight (optional): +5 hit chance
Tracing bullets (optional): +1 hit chance pr. round fired at the same target
Using Laser Sight and/or tracing bullets will reveal your own location.
Rate of fire: 2
Energy damage type: Pulse.
Energy resistance (SR) works if it works against Pulse or All.
Trated as magical against creatures who require magical weapons to hit.
MR does not work against the Pulse damage.
Construct Traits
Magic Immunity – electricity slows it, fire breaks slow and cures
XP: 40.000

T-700 ZELEKHUT (flying)
Size: colossal
HD: 80d10+300 (740 hp)
Initiative: +0
Movement: 42, Fl 48
AC: 31
Hit: +82
#: 2 (60 feet chain, 20d6+50+10d6 electricity, whirlwind attack) + (pulse cannon 10d10 (reroll and add all 10s, 100m-400m-1000m range)

Pulse Cannon:
Range 100m – 400m – 1.000 m
Dmg: 10d10 (reroll and add all 10s)
Bypasses stoneskin
Ignores DR
Night Sight Scope: can see as clearly as day up to 1.000m
Laser Sight (optional): +5 hit chance
Tracing bullets (optional): +1 hit chance pr. round fired at the same target
Using Laser Sight and/or tracing bullets will reveal your own location.
Rate of fire: 1
Energy damage type: Pulse.
Energy resistance (SR) works if it works against Pulse or All.
Trated as magical against creatures who require magical weapons to hit.
MR does not work against the Pulse damage.

Construct Traits
DR: 100/All
Darkvision 1.000m
Fast Healing 50
Low Light vision
Fly-by attack
Spirited Charge
Caster level 80
At will:
Clairaudience/Clairvoyance
Dimensional Anchor
Dispel Magic
Fear
3/day:
Hold monster
Mark of Justice
1/week:
Lesser Geas
MR: 160%
XP: 280.000

T-800 MARUT
HD: 70d10+1000 (1380 hp)
Initiative: +3
Movement: 15 (can’t run)
AC: 41
#: 2 slams (or as many as weapon used)
Hit: +77
Dmg: Slam 4d8+14
DR: 50/All
Fast Healing 30
Construct traits
Magic Immunity – electricity slows it and fire removes slow + cures
Human appearance outside its skeleton
Can use any weapon, but prefers the R89K1 Gatling Gun.
The only weakness of the T-800 MARUT seems that dogs react negatively to it, thus blowing its human cover.

R89K1 Gatling Gun:
Range: 10m – 20m – 30m
Rate of Fire: 10
Dmg: 1d10 pr. bullett (reroll and add all 10s)

T-800 MARUT must be activated by Cyborg.

Xp: 150.000

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