Multiclass Sorcerer/Rogue Kit

Spells Known (Spells pr. day)
Spell Lvl
1 2 3 4 5 6 7 8 9
Lvl
1 2+1(3)
2 2+1(4)
3 3+1(5)
4 3+1(6) 1+1(3)
5 4+1(6) 2+1(4)
6 4+2(6) 2+1(5) 1+1(3)
7 5+1(6) 3+1(6) 2+1(4)
8 5+1(6) 3+1(6) 2+1(5) 1+1(3)
9 5+1(6) 4+1(6) 3+1(6) 2+1(4)
10 5+1(6) 4+1(6) 3+1(6) 2+1(5) 1+1(3)
11 5+1(6) 5+1(6) 4+1(6) 3+1(6) 2+1(4)
12 5+1(6) 5+1(6) 4+1(6) 3+1(6) 2+1(5) 1+1(3)
13 5+1(6) 5+1(6) 4+1(6) 4+1(6) 3+1(6) 2+1(4)
14 5+1(6) 5+1(6) 4+1(6) 4+1(6) 3+1(6) 2+1(5) 1+1(3)
15 5+1(6) 5+1(6) 4+1(6) 4+1(6) 4+1(6) 3+1(6) 2+1(4)
16 5+1(6) 5+1(6) 4+1(6) 4+1(6) 4+1(6) 3+1(6) 2+1(5) 1+1(3)
17 5+1(6) 5+1(6) 4+1(6) 4+1(6) 4+1(6) 3+1(6) 3+1(6) 2+1(4)
18 5+1(6) 5+1(6) 4+1(6) 4+1(6) 4+1(6) 3+1(6) 3+1(6) 2+1(5) 1+1(3)
19 5+1(6) 5+1(6) 4+1(6) 4+1(6) 4+1(6) 3+1(6) 3+1(6) 3+1(6) 2+1(4)
20 5+1(6) 5+1(6) 4+1(6) 4+1(6) 4+1(6) 3+1(6) 3+1(6) 3+1(6) 3+1(6)

Bonus spells with high Charisma (same as priest wis table)
Charisma also affects resists:

Sorcerer Charisma Target Saving Throw Bonus/Penalty
1 +5
2-3 +4
4-5 +3
6-7 +2
8-9 +1
10-11 0
12-13 -1
14-15 -2
16-17 -3
18-19 -4
20-21 -5
22-23 -6
24-25 -7

The Infiltrator can replace old spells with new ones every 2nd level from lvl 4.
In addition to being able to select from all legal spells, the Infiltrator receives one additional spell pr. lvl which must be selected fom the Illusion/Phantasm School (any spell goes, including illegal ones).

Illusion/Phantasm spells are harder to resist when cast by an Infiltrator, causing an additional -2 penalty on saves.

Hp/Lvl: d6
Armour: None
Weapons: All small and Medium
NWP & WP progression: As Rogue
Xp progression: 150% of Wizard
Bonus NWP: Spellcraft, Acting, Danger Sense, Body Language, Voice Mimicry
Thieving Skills: Regular Rogue progression
Backstab: 1d6 bonus at lvl 1, +1d6 every 2nd lvl
Bonus: +1 Additional Language pr. lvl

Kit Powers:
Lvl
1 Doppleganger Shapeshift, Full Round Action
3 Evasion
5 Doppleganger Shapeshift, Move Action
7 Improved Evasion
9 Doppleganger Shapeshift, Free Action
12 Shapechange (as wiz spell), Free Action
15 Charisma +2
20 Improved Shapechange, gain all powers and abilities of new form

Doppleganger Shapeshift: 100% accuracy transformation, can be revealed by true seeing or equivalent

HINDRANCES: Every time the Infiltrator Shapeshits or Shapechanges, there is a 1%/lvl chance that he will assume the mindset of the new form. If this happens, he will act according to the new form and will not assume a new form. However, if he manages a wis check (DC 24), he will stay true to himself and can act as himself and/or change to a new form.

Leave a Reply

You must be logged in to post a comment.