The levels of the armor and swords follow your levels as Cleric of the Celestial Court

Cylvanna, The Celestial Armor of Lucifer the Righteous,
made from starmetal, looks like silver, practically weightless, perfect fit
Lvl Ability
1 Angelic plate AC 30 (the armor doesn’t add 30 AC, it grants 30 AC) +1, +3%magic resistance, +1 Initiative,
2 +2, Immune to Negative Energy attacks, +6%magic resistance
3 +3, Immune to Gaze Attacks, +9%magic resistance, +2 Initiative
4 +4, Immune to Breath Weapons, +12%magic resistance, +1 to all saves
5 +5, Immune to Divine Spells and Spellike Effects, +15%magic resistance, +3 Initiative, +1 weapon needed to hit
6 +6, +18%magic resistance, At Will: Heal 1/day
7 +7, +21%magic resistance, +4 Initiative
8 +8, +20 vs saves against Outsiders, +24%magic resistance, +2 to all saves
9 +9, Immune to Critical Strikes, +27%magic resistance, +5 Initiative
10 +10, +30%magic resistance, +2 weapon needed to hit
11 +11 vs Outsiders, Immune to Stuns and Paralyzing effects, +33%magic resistance, +6 Initiative
12 +12 vs Outsiders, Grants Darkvision,+ 36%magic resistance, +3 to all saves, At Will: Heal 2/day
13 +13 vs Outsiders, +39%magic resistance, +7 Initiative
14 +14 vs Outsiders, Cast Circle of Sunmotes 1/day, +42%magic resistance
15 +15 vs Outsiders, Cast Health Blessing 1/month, +45%magic resistance, +8 Initiative, +3 weapon needed to hit
16 +16 vs Outsiders, Cast Mindnet 1/week, +48%magic resistance, +4 to all saves
17 +17 vs Outsiders, Cast Preservation 1/month, +51%magic resistance, +9 Initiative
18 +18 vs Outsiders, Cast Reversion 1/day, +54%magic resistance, At Will: Heal 3/day
19 +19 vs Outsiders, Cast Robe of Healing 1/week, +57%magic resistance, +10 Initiative
20 +20 vs Outsiders, Cast True Resurrection 1/day (no aging penalty for anyone), +60%magic resistance, +4 weapon needed to hit, +5 to all saves

Caleida and Cindar, The Celestial Katanas of Lucifer the Righteous
made from starmetal, look like silver, dmg is 2d10/3d12 and crit range is 18-20X3
Lvl Ability Caleida Cindar
1 +1 Sharpness (20)
2 +2 1 Extra Parry
3 +3 Keen
4 +4 +4 on disarm attempts
5 +5 Sharpness (19-20)
6 +6 Reflect single target spells on successful parry
7 +7 Deliver touch spells with sword
8 +8 Riposte – Attack of opportunity after successful parries
9 +9 +1 threat
10 +10 Defender – sacrifice magical hit bonus to gain AC
11 +11 vs Outsiders +1 to confirm threat
12 +12 vs Outsiders 2 Extra Parries
13 +13 vs Outsiders Vorpal (18-20)
14 +14 vs Outsiders Strong Defender – sacrifice magical hit AND damage bonus from Caleida to gain AC
15 +15 vs Outsiders +1 attack
16 +16 vs Outsiders Parry attacks directed at friends within your reach (10 foot reach)
17 +17 vs Outsiders Caleida casts Dispel Magic (divine magic) on opponent on every successful crit. Spell level same as sword level
18 +18 vs Outsiders 1 free parry attempt at every attack directed at you
19 +19 vs Outsiders Caleida can fight freely for you while you do other things
20 +20 vs Outsiders Cindar can defend freely for you while you do other things

Neither of the swords will move away from you once their “free will” is awoken, but this will enable you to do other things, such as casting spells, opening doors, drinking potions, etc. etc. – but they will never accept that you pick up other weapons while they fight for you.

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