Multiclass Priest/Wizard Class

After being released from imprisonment by a band of adventurers, Silvereye the 5th Immortal slowly started to regain his power once again. But since he had been stripped of his powers by Raugh several millennia ago, he transformed into a new kind of God this time. And from his encounters with the world together with said adventurers, and in particular through the teachings of the Zen Master Ottamata Sawasumida, he evolved into a God of teachings, reason, reflection and neutrality. And the day he ascended into the Pantheon, several people appeared to receieve his final words on the prime material plane. Those people were the first of a newborn religion, The Thinkers.

Any alignment
Min req. Wis 18, Int 18

Required NWPs: Religion, Cryptography, Debate
Bonus NWP: Law, Observation

Turn undead: if good
Control undead: if evil

WP progression: as priest
NWP progression: as Wizard
Xp progression: wizard+priest combined
Thaco advancement: as priest
Armor: None
weapon: staffs, daggers, 1h swords/maces
HP: d6

The Thinkers instinctively know and have access to all wizard and priest spells. There is no need for memorizing. You use the spells most suited for the occasion. No bonus spells for high wis/int.

Powers:

1 Ex: +5% MR pr. lvl, Su: all touch spells are ranged touch (10-20-30m)
2 Su: Permanent Read Magic
3 Ex: Wisdom Bonus to initiative
4 Su: Reduce target’s MR by 5% when casting spells.
5 Su: Permanent Detect Magic
6 Ex: Evasion, this also includes single target spells and spellike abilities who deal dmg.
7 Su: Bonus spells – all lvl 1-3 spells as free action (1 free action spell total)
8 Ex: Int Bonus to initiative
9 Su: Reduce target’s MR by 5% when casting spells.
10 Su: Permanent Tongues
11 Ex: Dwarven Con bonus to saves
12 Su: Permanent Comprehend Languages, bonus metamagic feat
13 Su: Bonus spells – all lvl 4-6 spells as free action (2 free action spells total)
14 Su: Reduce target’s MR by 5% when casting spells.
15 Su: Immune to Charm and Mind affection spells (but not illusions), bonus metamagic feat
16 Ex: Improved Evasion, this also includes single target spells and spellike abilities who don’t deal dmg.
17 Su: Immune to possession and magic jar etc.
18 Su: Permanent True Seeing, bonus metamagic feat
19 Su: Bonus spells – all lvl 7-9 spells as free action (3 free action spells total)
20 Sp: Miracle once a day

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