Unique Druid Class

The Protector of the Seed is a druid who carries the Seed of Life within him. Such a seed can only be located inside a Tree of Life. Every world is created with a Tree of Life, and this tree makes sure nature and life flourishes naturally. Should such a Tree ever die or be destroyed, the gods must actively tend to the nature and life on the planet themselves. And if there are no gods around, everything will slowly perish, turning the whole planet lifeless.

Access to all spheres in Player’s Handbook and Tome of Magic
Can cast all relevant spells (including illegal ones)
No need to prepare spells in advance
Casting spells is a free action (even those who originally takes longer to cast). You can also cast spells as a standard action.
Numeric variables of spells are maxed.
All healing spells are area effect spells with a 5 foot radius pr. Protector level.
Animal Summoning spells summon dire versions of the animals

Dire Animals:
max HP
+4 initiative
+50% movement
+5 natural AC, hit & damage
+2 on all saves

Xp progression as a fighter, but this class doesn’t steal xp – it just follows the xp you gain normally.

Lvl Abilities
1 DR 1/All, SR 1/All, +5% MR, double number lvl 1 spells, +1hit/dmg, reduce target’s MR by 2%
2 SR 2/All, +10% MR, +1 natural AC, +2hit/dmg, reduce target’s MR by 4%, Bonus Feat
3 DR 2/All, SR 3/All, +15% MR, +3hit/dmg, reduce target’s MR by 6%
4 SR 4/All, +20% MR, +2 natural AC, +4hit/dmg, double number lvl 2 spells, reduce target’s MR by 8%
5 DR 3/All, SR 5/All, +25% MR, +5hit/dmg, reduce target’s MR by 10%, Bonus Feat
6 SR 6/All, +30% MR, +3 natural AC, +6hit/dmg, 1 extra attack reduce target’s MR by 12%
7 DR 4/All, SR 7/All, +35% MR, +7hit/dmg, double number lvl 3 spells, reduce target’s MR by 14%
8 SR 8/All, +40% MR, +4 natural AC, +8hit/dmg, reduce target’s MR by 16%, Bonus Feat
9 DR 5/All, SR 9/All, +45% MR, +9hit/dmg, reduce target’s MR by 18%
10 SR 10/All, +50% MR, +5 natural AC, +10hit/dmg, double number lvl 4 spells, reduce target’s MR by 20%
11 DR 6/All, SR 11/All, +55% MR, +11hit/dmg, reduce target’s MR by 22%, Bonus Feat
12 SR 12/All, +60% MR, +6 natural AC, +12hit/dmg, 2 extra attacks reduce target’s MR by 24%
13 DR 7/All, SR 13/All, +65% MR, +13hit/dmg, double number lvl 5 spells, reduce target’s MR by 26%
14 SR 14/All, +70% MR, +7 natural AC, +14hit/dmg, reduce target’s MR by 28%, Bonus Feat
15 DR 8/All, SR 15/All, +75% MR, +15hit/dmg, reduce target’s MR by 30%
16 SR 16/All, +80% MR, +8 natural AC, +16hit/dmg, double number lvl 6 spells, reduce target’s MR by 32%
17 DR 9/All, SR 17/All, +85% MR, +17hit/dmg, reduce target’s MR by 34%, Bonus Feat
18 SR 18/All, +90% MR, +9 natural AC, +18hit/dmg, 3 extra attacks reduce target’s MR by 36%
19 DR 10/All, SR 19/All, +95% MR, +19hit/dmg, double number lvl 7 spells, reduce target’s MR by 38%
20 Plant the Seed, SR 20/All, +100% MR, +10 natural AC, +20hit/dmg, reduce target’s MR by 40%, Bonus Feat

Plant the Seed:

Once the Protector reaches level 20, he is ready to plant the Seed of Life at any chosen spot. On this spot, a new Tree of Life will grow, restoring balance and nourishment to nature.

Leave a Reply

You must be logged in to post a comment.