NPCs

Each Keeper is a living vessel for one of the six aspects of arcane magic; Fire, Earth, Air, Water, Metal and Blood. These Keepers are the direct offspring of Angelo, and their six eggs were located inside his body after he was defeated by his own parents, Silvereye and Daliah. In addition to being Keepers, the six draconic siblings are also the ancestors of all true dragons.

Size: Colossal, the body of each dragon is approximately 300m long
STR: 55
DEX: 55
CON: 55
INT: 55
WIS: 55
CHA: 55
Alignment: Neutral
HD: 250 (5.500 hp)
Movement: 360, Fl 1200 (C), Jp 90, Sw 360
#: 3 + Breath Weapon or Spell
Hit: +297
Claws: (1d10+42)X10
Bite: (6d6+42)X10
Breath Weapon: (2d12+22)X10 dmg, Save DC 33
AC: 379
Initiative: +23
DR: 1000/All
SR: 1000/All
MR: 500%
Spell Penetration: +500%
Saves: +138

Keeper Abilities:
No Feats, WPs or NWPs
Paragon Template
Cast spells as lvl 265 HD spellcaster
Breath weapon is a Free Action and useable every round
Cast Epic spells at will
Cast any arcane spell at will
Cast Miracle as standard action
All spells are maximized and all numerical values are tripled
Impervious to all spells and spell-like effects and supernatural abilities
All spells penetrate any MR
All spells are +120 DC
All spells are cast as lvl 240 spellcaster
No NWPs, WPs or Feats
All attributes at 40 (55 with Paragon template)
Impervious to all kinds of damage and effects from dragons and dragon-kin
Immune to Critical Hits
Immune to damage from non-artifact weapons
Immune to natural attacks and abilities from non-demigod creatures

Ilmater, Keeper of Fire
Male
Breath Weapon: Cone of Fire, 10m wide at mouth, 100m long, 100m wide at end, bypasses Immunity to Fire (those immune take half damage). Immediately after dealing dmg, turns into a 288 HD Primal Fire Elemental (see Epic handbook) which starts attacking the next round and for 10 rounds before it returns to the Plane of Fire (if he breathes every round, he can have a maximum of 10 elementals with him at all times).
Spells: All fire based spells deal triple damage (on top of any other modifiers).
Immunities: Impervious to Fire and physical damage from fire-based/-dwelling/-using creatures.

 

 

Leira, Keeper of Earth
Male
Breath Weapon: Gas Cloud, 100X100X100 meters. In addition to damage, another BW save DC 33 is needed afterwards to avoid turning to stone. Those who make the save have their base AC/hit/damage lessened by 5 for 24 hours due to a somewhat stony skin. As a side effect, their DR increases by 5 for 24 hours. These effects are cumulative, should Leira keep on using her breath weapon.
Spells: All earth based spells deal triple damage (on top of any other modifiers).
Immunities: Impervious to physical damage from earth-based/-dwelling/-using creatures, takes half damage from all damage sources from those standing on the ground if he too stands on the ground. Impervious to Earth based spells/effects.

 

Tymora, Keeper of Air
Female
Breath Weapon: Poison Cloud, 100X100X100m. In addition to damage, save vs Death DC 33 or die instantly.
Spells: All air based spells deal triple damage (on top of any other modifiers).
Immunities: Impervious to physical damage from air-based/-dwelling/-using creatures, takes half damage from all damage sources from those in the air if she too is in the air. Impervious to Air based spells/effects.

 

 

 

 

 

 

Auril, Keeper of Water
Female
Breath Weapon: Cone of either boiling water or ice, 10m wide at mouth, 100m long, 100m wide at end.
Spells: All water based spells deal triple damage (on top of any other modifiers).
Immunities: Impervious to physical damage from water-based/-dwelling/-using creatures, takes half damage from all damage sources from those in water if she too is in water. Impervious to water based spells/effects.

 

 

 

 

Tyr, Keeper of Metal
Male
Breath Weapon: Acid Cloud, 100X100X100. All non-artifact metal objects rust to dust immediately, with no save (even if the wielder makes his save). Artifacts are not affected.
Spells: All spells which summon objects/creatures deal triple damage (on top of any other modifiers).
Immunities: Impervious to physical damage from automatons, constructs, gargoyles, golems and other non-living creatures (undeads not included), as well as all metal weapons/objects.

Zarovich, Keeper of Blood
Male
Breath Weapon: Cone of Acidic Fire, 10m wide at mouth, 100m long, 100m wide at end. You need to be immune to both fire and acid to avoid this damage. Immunity to one does not reduce any of the damage. All non-artifact objects wither away with no save. Artifacts are not affected.
Spells: Living beings (with blood in their veins) take triple damage from all direct damage dealing spells (on top of any other modifiers).
Immunities: Impervious to physical damage from living beings (with blood in their veins). This does not include damage from weapons.
Special: Dealing melee damage to Zarovich exposes you to his fiery, acidic blood, which will deal the same amount of damage to you and destroy even artifact weapons without a save. Signature weapons are not affected.