Although our parents didn’t want us to be there, we insisted in staying. They tried to give us some sleeping potions, and we knew something was terribly wrong. Of course we refused. Instead we tried to be part of the action, by offering our services. They refused, saying open confrontation was too dangerous.
Their plan was to somehow trigger some green crystal, killing the dwarfs. A volunteer, an old man of the people, got the honorable task of detonating the crystal, thereby killing himself and the dwarfs.
The morning after we had breakfast as usual, and after a while we all started working. We tried to locate our parents by continuously moving into the cave, as we were picking their precious metal. After a kilometer or so, we discovered a starball, a huge stone, 100 meters in diameter, which once came hurling from the sky and crashed right here. We also discovered our parents and 4 others, armed with swords and shield, looking quite dangerous. I guess the luck somehow ran out for them, as we were spotted by 5 gestapos and the 10 dwarves. Although the initial plan wasn’t a success, the explosion somehow was. The crystal worked fine, and killed our parents along with the dwarfs and the old of the people. This really was a shock for us, seeing our parents burst into flames as an explosion. They gave their lives for a decent cause, and my memory of them will forever be cherished and lay deep within my heart. The explosion started an avalanche, and cut us 6 from the outside world.
The other 4 just gave up, as they understood we were stuck inside without food or water. We knew that we probably would die of hunger or thirst before a potential rescue team was able to dig a tunnel to our rescue. We started to investigate the starball. First we found cracks inside it, and we followed them until we came to the center of the starball. Here we had a very strange experience. We saw a red fog, and entered. We were somehow floating inside the warm fog, and it was a strange sensation as we no longer felt hunger or thirst. Something was alive in there, and we felt a pulsing heartbeat. Damage taken also disappeared. It was a sensational feeling, and we spent some time trying to communicate with the divine creature. As a result, we got older and fire resistance.
Informing our companions about the incredible inner parts of the starball, they gladly joined us. One of them fall and broke his neck. I managed to hold him while climbing and pushed him into the red fog. And he came back alive! All joined us as we got refreshed having a daily red bath.
On day 6 after the explosion, we heard noises and shouting from outside. Obviously the rescue team had arrived. We stayed quiet and stayed put.
Day 8 arrived, and we decided to leave the starball. One decided to stay inside the fog. So we left. The plan was to sneak out and leave unseen, but unfortunately this wasn’t as easy as planned. We were spotted by some of the workers. They told us that the terror regime had arrested a lot of innocent inhabitants, 100 persons at least, and is planning a mass execution in Arkmouth.
We tried to find our equipment, but it had been removed. We gathered some food and prepared for departure. Hopefully we’ll be able to sneak out without notice, steal a boat and go home.
Remember the beginning of last winter; when you looked out of the window and saw the first snow in the air, and a cheerful joy embraced your heart? Well, this wasn’t exactly what last morning looked like. Black ships with black soldiers entered Wakepool, all nearby cities as well as the capital of our beloved country. They calmly took control over the population, and although it seemed a calmly takeover, they actually brought tyranny and violence. Special ones with gifts had to report their abilities, and were promptly drowned somewhere offshore.
My brother and I discussed this a while, and decided to investigate a bit. My carpenter firm is doing quite well, and we’ve used the profit to gain an understanding of the surrounding chaos. We discovered some interesting issues.
a) Our parents, Francis and Jessica Debois, are actually heroes of the community, and are probably on a mission right now. They are the only known resistance group in the vicinity.
b) The soldiers are somewhat similar to people from Arctica, but have been subject to a very powerful demon king. They are now pale with black eyes, have enchanted physical attributes, dark vision, and they wear leather armor and two swords. Their numbers are unknown, but about 70 is located in Wakepool. No known weaknesses. The leader of the pack is located in Archmouts, and is some sort of a demon.
c) The new order is interested in some metal located under the glacier in south. The metal is light, hard and strong, and shall be used for some kind of imminent war. They also has some kind of population plan, probably by removing spell casters and gifted people.
We decided to do some field search, and volunteered for digging some of their precious metal. We entered a ship, and sailed south for two weeks. About 500 others had also volunteered for mining, and 11 strange creatures, some kind of dwarfs probably. They were private contractors, small, black, not very likeable, and was to build a forge to extract the metal. I decided to challenge one of them in arm wrestle. When he didn’t win in the first round, he transformed into a big and gruesome version of himself. We wrestled for a while, and he got taunted to a point where he pulled some concealed blades and actually killed the other guy. Now they were only 10.
Suddenly we saw our parents! Their first words were “But you shouldn’t be here now!” A strange comment when you see your offspring for the first time in months…
After posting some maps of Ismam, the desert city on reddit, someone asked how they were made. So here is short guide on how to get started transferring 2D drawings into a more lifelike version. In this guide, I’m going to use my map of a town called Cogburgh.
1. Just open up the program. SketchUp can be downloaded for free at www.sketchup.com
2. Zoom out until the little human is quite tiny. This is to make room for the map which will be placed down and then stretched out.
3. Import the image file you want to use. In this case, I’m using my Cogburgh map.
4. Place the map in the corner and then stretch it out quite a bit. Here I have stretched it way too much, as you can see by the large grids compared to the near invisible human.
5. Since I don’t want buildings the size of mountains, I decided to scale down the map a bit.
6. Using the line tool to check my dimensions. A look at the numbers to the bottom right of the screen tells me that my grids are 8,79m. That’s close enough for me.
7. The quick and easy way to get started is to use the line tool to follow the outlines of the buildings. Note that once you complete a figure, it turns white and covers your drawing. So work outwards, if you know what I mean.
8. Then there is the OCD way of making buildings. Although it is quite time consuming, it is also the best way, since your structures will be WAY much better off in the end (especially when the time comes to make roofs. Here you use the rectangle tool to make a square/rectangle about the same size as the one on your map. As you can clearly see, the placement and rotation is way off. So – let’s take the time to fix that.
9. First I have to mark it using the marking tool (the arrow). If I don’t, anything can (and will) happen.
10. Using the orientation tool. Click the marked area (twice if I remember correctly) and start moving your mouse. Look at the magic. Click your mouse once you are satisfied with looking at it spinning round and round.
11. And with the move tool, we move it in place. Look, it’s a perfect fit, and it only took 5 minutes!
12. Using the elevation tool, you click your little square and type in a number on your keyboard, then hit Enter. I chose the number 3. And my square turned into a cube 3m high. You can elevate it manually, but it’s difficult to get precise numbers.
13. Time to start making a roof. Use the line tool, try to find the midpoint. SketchUp will let you know once you locate it. Click it and draw a line to the midpoint on the other side of the top of your cube.
14. Once that is done, use the selcetion tool (the arrow) and mark the line.
15. Now use the move tool again to move your selected line upwards. Make sure you do not stray from the blue axis (unless you like weird houses).
16. Using these guildlines, you can start working on the rest of the city. Mind you, it’s going to take hours and hours and hours and days if your map has more than a handful of houses on it.
17. Oh God, this is going to take forever. Let’s go back to the quick way, where we just use the line tool to make shapes.
18. Way easier and much faster, but you can forget about making roofs (feel free to try anyway, though).
19. This is why you want to type in a number when you elevate your squares. Whenever you doubleclick on a top surface, it will automatically elevate your designed number. So the houses jump up in no time, and it’s easy to make them several stories high. Btw, why are some of the houses grey? Probably because I did something wrong somewhere. Not quite sure exactly what I did wrong, but grey houses is a great way of knowing you’ve messed up somehow. Anyhow, let’s just stick to flat roofs from now.
20. As you can see, there’s a lot of work to be done still. But just keep going and before you know it, your kids have moved out and your map is done.
21. Here the old map is hidden. but the surface is some kind of green (?). To make a white surface, just create a gigantic rectangle/whatever around your whole city once you are done.
22. And of course, I’ve cheated a bit. I made this map quite some time ago, but here’s how it turned out. Not too great, but not horrible. And the better your original map is, the better your 3D version will be, too.
To finish this guide, here are some maps of Cogburgh (notice how you can play around with the camera perspective, too):
De Trondhjæmske Tusenknusere are making our own rules (yes, I know – stealing rules all over the place and calling them ours, it’s more or less the same, right?). Here is a rules light version rpg, only 3 pages of reading material. Feel free to try this and give some feedback on your experience/thoughts either here or to the email address in the pdf.
So, without much introduction, here it is: Rollespræll Light
It hasn’t been playtested much yet. In its current form it has so far survived an evening with 5 players aged 3, 8, 8, 12 and 38. They all had fun, so at least that was promising.
We had saved the wild world, like we do with all worlds we visit. Everything was ready for our return to our homeworld, but as usual, Mokferouso had to read some book for several days before we could leave. With Romana deteriorating by the minute, i felt it is a bit selfish to set ones own reading need in front of something like that. But Mokko is what he is. We traveled to the hypergate and Romana punched the correct coordinates and got us back to the city of union, or CoU as Mokferouso likes to call it nowadays.
As expected we were met by the city guards when we came through the portal, and they strictly but politely escorted us to the union council. I tried to reason with the council and even with our mighty gifts, they would not listen to reason. I wonder how someone so rigid and square ever got the right to live, even less to lead someone. Its total madness as I see it. But at least they let us enter the Plane of trials to helt Romana finis her insane quest, before we got our 6 month ban from the city. We found Romanas employer without any problems, we handed him a mighty cube with unlimited possibilitys, and we got a berry in return, fair trade. He started fiddling with the cube and one could see a grin growing for each move he made on the cube, untill suddenly the grin turned to a pout. Surely he had fucked it up, a portal opened and som hiddeous creatures came through and draged him with them back through the gate. I only got a short glimse, but the other side of the gata didn`t look too pleasant. Believe me, ive seen hell, even endured it, but this looked like a worse kind of hell. So good luck to you mate and thanks for the berries.
And thats that, poff, we were at the Lilly of the west. Arthemis` decayed pub. Our arrival emptied the facilities in a mather of secunds. But the “barkeeper” managed to say that Innia wanted a word. So, with the cast of a mundane mass teleport, we all suddenly found our selves outside of Innias castle. The guards paniced and ran for their lives. Stupid, if i wanted them dead, running wouldn`t have helped them one bit. We entered the castle and Innias throne room. All of the important people in the resistance was there. The congregation looked shocked when we entered. Like we were some kind of ghosts. They said word of our deeds have been whispered in the darkness. But no one was sure if it was fact or fiction. Well I can tell you all its not fact, we are indeed as awesome as the storys would have it, and maybe even more so. The resistance told us about their army and what we are up against. I have been fighting against some of these people before, and i can`t help but wonder. Where did thei massive armies go? When i was up against them they were many times the amount of soldiers. Strange, i think some of them are holding back at us.
But the real problem, besides the obvious Sauron, is Shelob and her 100000 eggs. If these eggs hatch, the dragons will annihilate any resistance. But i have a joker up my sleve. A scroll that i haven`t told anyone about. This scroll will asure the destuction of Shelob and all her offspring. So once again the burden of turning the tides falls on the friendly neighbourhood necromancer. If i succeed, it will raise the moral for our troops, and devastate Sauron and his feeble troops. Sauron might be wary of me, so he might have something planed for me. This might be the last adventure for Anthrax the little boy from Isobar, one last task.
So Shelob, would you honor me with this last dance…….
Our job was done, the ancient plague was neutralized, and it was time for us, the mighty heroes from the material plane, to leave Wild World. Mokferuso thought this was an excellent idea, but had some work left to do. He hadn’t finished his study within The Codex of Demigod, so he spent 3 days and acquired 3 abilities; WIS +1, physical damage +5 and +10 fast healing (also working in wild world). The party voted whether or not to release the draconic dragons still alive, and unfortunately for the beasts, they still have to rest in their chains. The loot found in the library was collected, and most of the objects were somehow interesting enough to be put to use elsewhere. The heroes went to the portal by the mysterious, flying ship, which was left here for later use. Romana placed the coordinates in the mighty Portal, thereby providing access to City of Union. We all entered.
Immediately after entering City of Union (CoU), we were arrested by a Union Sentinel, and promptly taken to the Union Council, where all members were present. Of course they wanted to know why we had broken one of the laws of the city, thereby being banished from the city for six months. We addressed Chief councillor Revenia, and Anthrax produced stories which touched their hearts and gave us a bit more sympathy. In addition we presented a mighty gift, the book describing the forbidden portal and how to safely visit other universes. They were impressed! Mokferuso thought it would be a good idea to also tell the council about Sauron, the evil necromancer who had captured the demon Chaosalem inside him, gaining all his powers, and present the forbidden deed as a way to conquer him. We got their sympathy and finally everyone gained access to the Plane of Trials (POT), where our award was awaiting.
A Union Sentinel brought the heroes to another entrance, and we safely entered POT not far away from the Lars Monsen look-alike, who sat at the camp fire, warming his hands. He was quite pleased when he saw Romana, and asked for the cube. Mokferuso handed it over to him, and in return everyone got a berry to eat. All ate it, and got the following bonuses; CHA +5, Nat. AC increased by 1 per second level, initiative +5, + 5 on attributes placed wherever you want. It was, in the beginning, a win-win situation. Everyone were happy. The heroes for increasing their powers, Romana for getting her gear and Sirrush as well as increasing her powers, and Lars Monsen for his hellraiser cube. He started pushing and twisting the cube, and we all knew that he had to do it twenty times in order to achieve the possibility to twist reality. Fortunately for the universe, and in the same time unfortunately for him, he somewhere lost track of his operation and instead of controlling the cube, the cube somehow controlled him. Pinhead advanced from his hideous universe, throwing some sort of angles at Lars Monsen, capturing and slowly dragging Lars Monsen from POT to his sado-masochistic Hell, where his near future looked a bit like this; being tortured for the next 10 000 years. Lars Monsen screamed like no-one had ever done before, and the screaming eventually stopped when the portal closed behind them. We picked up the cube and left POT, and were immediately expelled from CoU for six months. How rude and uncivilized!
We entered Lili of the West, Arthermis’ water hole. His friend, someone so unimportant that his name isn’t worth saying, told us to return to Princess Innia’s castle for some sort of a meeting. Mokferuso sighted; there’s always someone who wants his attention. Some mighty mass teleport without error brought the heroes to the castle. The ice giants, normally guarding the entrance, flew from us upon sight. Strange behaviour… We entered, and the crowd stopped talking. The silence were total. Obviously, we had all changed, -except Arazaka Hara, of course, who is always at prime age. Princess Innia addressed us, and told us that stories of our deeds had been whispered in the corners of this world. We smiled, and explained our advancement to becoming demigods and demigod ascendants. Which they didn’t understand of course. Anyway, all members of the White Resistance were present. Their army was ready to attack upon demand, and the dwarven portal had been made ready for the final push. The 100 000 dragondemons were one day from hatching, and a woman and a man (sounds familiar Anthrax?), had been breeding a demonic orc race to mount the dragondemons. Some other information was also given; size of Sauron’s army, our army, Shelob and Sauron’s fortress. We’re hopelessly outnumbered, we need to act, and we need to do it fast. By the way; where is Balthazar and his pack of no-go(o)ds? (Ta-ching!). I will need his sword for beheading Sauron!
Dr. Strange said something interesting. On the top of the mountain in Himmelbyen, where Silvereye has his HQ, is Angelius’ heart. Brought to the dragon mountains, and a ritual is probably needed, he will awake and be able to stop Sauron. On the other hand, he might still be hungry and devouring the planet is a probable event…
Our second option is using time, letting Romana build her strength as a Godslayer before finishing Sauron within one year. Unfortunately, this might cause the annihilation of most living beings.
A third option is to use Baltazar’s sword, finishing Sauron with a natural 20. This is possible, but maybe together with the cube, -after Anthrax or someone as brave as Mokferuso, has solved it. This, of course, will bring the user down in HP, thereby weaken him permanently. Not a pleasant scenario, but it might work.
But first we need to finish 100 000 unhatched demondragons. Does someone have a plan? Anyone…?? HELLO???
Mokferuso, Arazaka Hara and Ottamata
Agents in the service of Good
Pics: Innia’s Ice Castle and the (new inhabitant of Hell) Lars Monsen-figure.
Ottamata knew this would be a day not like any other day he had experienced. For seven days he had prepared a nest, a home, a place to return to if his bode ever was killed. The universe would restore it, -he was sure. It felt right. His senses were sharp, his breath clear, his mind open. He rose, packed his bag and placed it neatly close to his bed. He went down to 6th floor, where he met Mokferuso and some other. He just uttered: “I’m ready”, and stepped into the Black Metal Transformer. Mokferuso pushed the green button, and Ottamata was enveloped by a cold, black liquid, totally covering him. Some seconds later Mokferuso pushed the red button, and Ottamata fell to the floor; shaken, but alive. His skin was now replaced by Black Metal, and he felt different. Ottamata smiled and left for his nest to pick up his bag.
The rest of the party was discussing which vessel to use. They knew they were going down, deep down into the lake, deeper than they ever had been before, but a lot of the time was spent on discussing whether or not to use the small crafts rather than the larger one. After some intense hours of discussing, the heroes chose one large ship rather than small ones. They lost maneuverability, but now Mokferuso could shoot while someone else drove the ship. One transporter was chosen and proudly named “Tirpitz”. Our heroes also spent some time learning how to steer Tirpitz, i.e. Mokferuso threw a wish, asking for Knarg to learn piloting. Knarg read the repair manual, learning how to fix the ship if something went wrong.
The assassination team was now ready to launch. But how? The hatch for transporting Tirpitz to the deck of the ship was closed, and the emergency system barely had enough power to sustain lightening and the elevator. The answer was chlorine gas from the dragons, etching up the steel. But it worked! Knarg easily maneuvered the ship into the air and landed smoothly on the calm surface. Tirpitz behaved, and suddenly the ship started to sink into the deep, black and unknown water…
It quickly became dark, and the heroes had to rely on their sharp senses as well as the ship’s radar system. The first 5000 meters went quite well, and suddenly 3 gigantic sharks appeared on the radar. Although the radar had a range of 1 km, the dots moved rapidly toward Tirpitz. Anthrax and Mokferuso used the sharks as target practice, because they were unable to do any damage to our solid ship. At 10 km a beholder kind of creature, 100 meter in diameter approached. Anthrax didn’t take any risks and left the ship. The beast didn’t even stand an Intensified Cone of Cold, and ended its miserable life (if one may call it a life?) frozen into pieces. So far, so good. So what next?
Knarg had his steady hand on his instruments, and Tirpitz descended to 20 km. Now Tirpitz started making noises, and the team had to make a halt to identify certain loose nuts. Knarg opened some hatches, used frequently dived into his toolbox for screwdrivers and wrenches. Quite interesting how our little comrade moved around, fixing stuff, but Tirpitz clearly didn’t like the environment he was put into. The party moral went from ok to a bit more nervous when a swimming naga moved at an incredible speed towards the ship. The beast coiled itself around the ship and squeezed. Tirpitz didn’t like it at all and started to take damage. Anthrax, now on the outside of the ship, resembling a pike, didn’t like it either, and casted an Intensified Horrid Wilting. The naga didn’t like it at all, and did the only appropriate thing; it died.
The hull was damaged, but could be repaired. It would take some time, so after a quick cost-value-evaluation the group went up and grabbed another ship. It was named Potemkin, and Potemkin took the heroes deep down under the sea. But also Potemkin felt the fury of a 20 km water column above it. The bald heroes went down to 22300 meters below water level, before they realized that it was futile to go any deeper. Potemkin ascended to 20 km. It looked like Anthrax was the only hope for going any deeper.
However, the group was distracted. 80 singing mermaids approached the vehicle, and unbelievably managed to charm Mokferuso, thereby gaining access to the craft. Mokferuso was in love for the first time, and he seemed satisfied. But Anthrax wasn’t satisfied with anything. The mermaids seem to be quite resistive with respect to damage, but he killed one of them. The creature died in a scream, and the other mermaids (except one) left. But they weren’t gone for long. Old daddy’o, an undead gigantic octopus, was woken from his sleep, and he looked a bit grumpy…
The shark and the octopus. Beasts from below.
Mokferuso’s eternal love.
When Imperial scientists discovered that the Black Metal could be used to carbonize living being indefinitely, they also realized that they could trigger a dangerous side effect – a transmogrification process which replaced the subject’s skin with Black Metal. However, the mortality rate of this process was close to 100%, so the effects of a successful transmogrification wasn’t thoroughly studied until an Imperial Destroyer landed on the Wild World and managed to transmogrify an animal there. But the cost of this knowledge was high, as the beast continued to break free and kill off most of the crew. The rest died from the Black Death, which they had managed to contract during one of their exploration runs of the planet.
After someone have been carbonized inside a black metal container, four buttons are inserted into the metal slab. A green, red, blue and yellow button. The green button starts the transmogrification process, the red de-carbonizes the subject, the blue levitates the 2.000 pounds heavy slab, and the yellow button evaporates the slab, turning the subject into a permanent Black Metal statue with little hope of ever being returned into a living being again. However, evidence suggests that Black Metal statues (unlike mere carbonized subjects) are aware of their surroundings at all times, and could in theory become trapped in an eternal nightmare.
The Transmogrification Process:
To survive the process, you need to succeed 10 consecutive CON checks. The DC starts at 21 and increases by 1 until the last check at 30. If you fail a check, your body and the rest of the slab become a black liquid at first, before it evaporates totally. however, should you survive the 10 checks, your skin has been replaced with Black Metal, and you are permanently changed in the following ways:
You have become a construct subtype, and no longer need air or sustenance. You also stop aging and will never die of old age.
You can never wildshape, shapechange, polymorph or in any other way change your physical appearance.
You are immune to all effects which require a CON check.
+50 natural AC
You only take 10% physical damage.
you are immune to mind-affecting effects.
You are impervious to non-epic spells and weapons.
You are not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion or energy drain.
Your natural attacks (bite not included) ignore armor, are treated as Ghost touch and deal structural damage (but do not ignore stoneskin or deal impact/crushing damage).
Miracle and Ancient Curse are not really spells, but in terms of potency, they are a step above Epic Spells. Therefore they are not affected by antmagic, dead magic or wild magic zones.
Miracle can duplicate any divine spell from level 1-7. It is also the only thing which will cure an Ancient Curse. It will not have any of the drawbacks which normally follows some divine spells (such as Raise dead and Resurrection). If Miracle is used offensively, it will bypass any MR. If it is used to heal/cure, you can have as many targets as your caster level, and the base effect is 1000 % (a Cure Light wounds will heal 80 hp), while the range is 10 times the normal range. Items/abilities which boost the potency of spells are added on top of this. Miracle can also be used to create any magic item in the DMG (with the exception of artifacts/relics and cursed items), but this will permanently drain you of 1 hp pr. 500XP point of the created item. It can also be used as a Permanency spell (lvl 8 wizard spell), draining you of 5 hp pr. application (but no CON loss).
Ancient Curse negates any Magic Resistance or Immunities. The only time non-demigods are allowed a save against Ancient curse is if your character level or HD is higher than the one casting it. In such an event, the “save” is an opposed CHA check (Demigods and higher automatically gets an opposed CHA check, with a +4 bonus in favor of the recipient). Casting Ancient Curse lowers all your ability scores by 1 for 24 hours A successfully cast Ancient curse permanently drains you of 1 hp pr. lvl/HD of your victim (your hp is returned if the Curse is lifted by Miracle, which is also your way of knowing if the curse is still in effect).
An Ancient Curse is extremely potent and can cause one of the following random permanent effects:
Cut your hit rating in half.
Cut your AC in half.
Cut all your dmg in half.
Cut your saves in half.
Remove all your MR.
Remove all your DR.
Lower any one random ability score down to 3.
Give all your attack rolls a 50% miss chance.
Lower 1 CON every round until you die.
Remove your movement rating. You can no longer move your body.
Cause Blindness/Deafness/Confusion (as per spell)/Feeblemind.
All your children die within 1 round.
All your siblings die within 1 round.
Your parents and grandparents die within 1 round.
Your highest level henceman dies within 1 round.
Any d20 roll of 20 is now an automatic 1.
Remove all your spellcasting abilities (with the exception of Miracle).
Remove all your Spell-Like abilities.
Roll twice more on this table.
Roll once more on this table and once on the next table.
Remove all your Supernatural abilities.
You are unable to use any kind of weapon in which you have the most WPs.
You are unable to read/write any text or communicate with any being intelligibly (this includes sign & body language).
Every time you deal damage, yourself and all friendlies within 100 feet take the same amount of damage.
Every time you cast a spell (with the exception of Miracle), you lose a level.
Every time you attack someone , you lose a level.
Every time you speak (with the exception of spellcasting), you lose one random ability score.
Your body turns horribly ugly within 1 turn and everyone you meet, will hate you and alienate you, while a stench will follow you, causing nausea to everyone within 10 feet.
Air is now poisonous to you, and you will die within 1 turn unless you manage to submerge yourself in salt water, which is now the only substance you can now live in.
Every time you roll any die (rolling 10d6 counts as rolling 10 dice), you lose 1 hp permanently.
You can never fast heal, regenerate or by any other means heal any damage done to you.
No matter how hard you try, you can never affect anyone in a way which causes hp dmg to them.
You become allergic to living beings. You lose 1% of your original hp every round a living being is within 100m of you.
Every time there is less than a 50% chance something you attempt will succeed, you will fail.
You must kill and drink the blood of someone of your own race every night or lose 1 random ability score every night you fail to do so (the person killed cannot be brought back to life again).
You forget your whole adventuring career and become a level 1 practitioner of your original class (all abilites/hp/everything is lost).
You are moved into a parallell universe where you were never born (Which is the same campaign as everyone is playing, it’s just that you remember everything you all did together while they have no idea who you are and probably never will – unless you manage to devise a solution somehow with the help of your DM. You still have all your powers and abilities, but you are stuck in a world where your presence is an impossibility.).
You are Slowed, and cannot benefit from effects similar to Haste and Blinding Speed.
You are turned into a Black Metal statue.
Your body becomes lifeless while your soul is trapped in the Dreamlands by a Dream Hydra (who will dare launching a rescue operation?).
Mokferuso sat down at one of the computers, and his fingers magically touched the letters, thereby bringing text on the screen. After a while he realized one thing; the ship was without power, except from the emergency generator now activated. At level 6, however, he found a fault notification, so the new crew on this ship decided to do some research down at level 6. They all entered the elevator and pressed 6.
At level 6 they could choose from 3 exits. They found ships, -lots of them, used for exploration above and beneath water. Elevator ramps for moving these huge vehicles were strategically placed in the center of the room. And they found bodies, but these had died by Black Death, not being ripped into small pieces by claws. They entered one of them, and the ship was in remarkably good shape. The ship’s computer told us the story about how the personnel excavated the planet for plants and wild life, and how tiny people was harvested and transported back here. They also found armors, especially made to travel at large depths, making the wearer able to survive in the abyss for a month. A weaponry was also discovered, with blaster rifles and pistols as well as grenades. A plan how to get the whale was slowly forming in Mokferuso’s mind. They also found manuals for different feats; armor I-IV, cautious, gear head, multishot blasters, spacer, starship dodge, starship operations, zero gravity combat; a great place for self-confident adventurers to broaden their view.
Suddenly Mokferuso and Anthrax froze, like something excited had happened. Later they could tell the others that the unknown passenger had showed up on their radar, but disappeared, like like … yeah, like he plane shifted? Anthrax correctly assumed he/she/it was now was in shadow plane, lurking somewhere, but needed to be in the real plane to change floors.
The party god an idea; why not use Time Pool to get information about the soon-to-be opponent, at the time when the commander and his life guards were killed? Anthrax shapechanged into a draconic sapphire dragon, and the minute after, the mirror revealed information from the past; a black creature, able to plane shift, with sharp claws made his way through the cabin door, some sort of cat with 8 feet, about 1 meter long attacked with blinding speed and killed its opponents with its sharp claws. It gave considerably damage, and disappeared in a shadow. Good guess, Anthrax!
They decided to enter level 8, where they knew the lab was supposed to be. The lab, however, was in a terrible condition. Total chaos! Dead people, books, test tubes, personal belongings and a pile of extracted tiny people met us. But the lab was huge, as well as the living quarter next to it. Lot of interesting stuff, but a rectangular slab of something resembling black metal with a statue inside caught our attention. Mokferuso checked the journal; the last carbon process had been initiated by one of the researchers, and the end result would be that the skin would be shifted with black metal, -if you survive 10 constitution checks DC 21-30. Prior to the last transformation, a semi-intelligent, trusty, catlike creature with 8 feet had been through the same process. The journal did not say, but we guessed it had some devastating consequences to the crew. The green button would complete the process, so we pushed it. The scientist didn’t manage his checks, died and evaporated. This transformation would give the recipient some marvelous properties, but as usual, also some drawbacks (GM will make an article).
20 potions were found. Another journal told a story of 2 million dead tiny people, and their energies being transformed into these potions; potential giving the person drinking these some powers within something called “The force”; force points, feats etc. Constitution checks starting at 20 with at +2 for each potion.
When the party discussed these findings, Anthrax suddenly saw a shadow moving within this room. He calmly notified the others, but they did not pay attention to the threat. Instead Knarg and Romana decided to try the transformation process, thereby gaining new abilities, hopefully providing them better chances to survive future treats. And they both survived! Hurray! Anthrax wasn’t so pleased being watched, so he shifted his presence to shadow plane. The monster immediately attacked him, so he used his blaster rifle and shot the beast 4 times. And everyone who have seen Anthrax do damage, know he deals a lot. But the creature kept on running towards him, and attacked with teeth and claws. Anthrax shifted back to the real plane, and Mokferuso threw Gungne at the catlike creature, but it didn’t die. Instead it attached itself to Anthrax with its teeth, trying to use its claws. Stoneskin has never been more welcomed than that day! The next round Anthrax finished the beast, but suddenly it started to split, and instead of one dead monster we now had two live monsters. Now the heroes had to think. The solution was the “Damnation” spell. Anthrax threw the spell at one of the beasts, and “poof”, -it was gone! Mokferuso hit the other with the same spell, and “poof”, it was gone too. Cheers and hurrays’ echoed in the halls, as everyone knew this was a victory. Mokferuso and Anthrax shook hands, congratulating each other with the sudden, and most welcomed, defeat.
Ottamata started to make the commander quarter into his private shrine. He has planned to go through the same test as Knarg and Romana, but will not take the chance to perish.
At level 16 we found some small one crew ships. They were quite potent, and may be used for whale hunting…
Mokferuso, Arazaka and Ottamata
Vest Hero Party
The transporter found on level 6.
White smaller version of the monster encountered.